![]() Overlaid on top of that is the sound of a polystyrene cup being gently squeezed - again, slowed down way below its normal speed - which sounds uncannily like the creaking ropes of a boat at harbour. ![]() For example, the sound of the docks is based on a recording of a particularly gloopy river, slowed down to a fraction of its normal speed. (Nanny and Granny aren't always in town, for example - they only visit the city occasionally.) We also worked very closely with Transworld to adapt the book's text and imagery for app use, creating custom content editing tools so that they could edit and preview the app's content themselves.įor the audio - all of which was created specifically for the app - we worked with a brilliant radio producer called Chris Vallance, who recorded and mixed new soundscapes to complement the city. To give an example: we worked together to define the list of characters we'd want to appear in the city, and also to work out how often they should appear. The whole thing has very much been a collaboration with Transworld and Terry. How did you go about planning all the new audio and video - did you have a wishlist of what you wanted to include? It was worth the effort the way characters walk behind buildings really makes the illustration come to life. So, we traced every single one of them (using a Cintiq monitor tablet and stylus), and extracted them as overlaid image masks. Because the map is hand-painted, there's no quick way to extract all of the buildings from the picture. The biggest job of all, however, was masking out the buildings so that characters could walk behind them. Each of these residents was then created as a digitally-drawn animation, with bonus animations for the named Discworld characters hidden in the city. In parallel, we re-plotted the entire road network - using a mapping tool normally intended for the Roundworld - and converted this map into a grid of paths that our AI residents could follow. We then plotted the location of every chimney in the city, and added the smoke back onto the map as individual animations. ![]() Firstly, we had to remove the static illustrated characters from the streets of the hand-drawn map, along with the illustrated smoke. I remember the first time I saw that beautiful perspective map, put together by the incredibly talented team at The Discworld Emporium - my immediate response was "we have to bring that to life."ĭoing so was no mean feat, mind. Well, close.The biggest challenge was adapting the map itself. As leading Ankh-Morpork entrepreneur CMOT Dibbler would say, 'A nip at any price - and that's cutting our own throat. See the notorious establishments and famous streets along which so many heroes have walked, in some cases quite hurriedly. A stunning map and comprehensive street directory covering each and every district from Unseen University to the Shades, major landmarks like the Patrician's Palace to little-known, er, nooks like Dwarf Bread Museum in Whirligig Alley. All roads lead away from Ankh-Morpork, but sometimes people just walk along the wrong way.' Ankh-Morpork! City of One Thousand Surprises (according to the famous publication by the Guild of Merchants)! All human life is here! Although, if it walks down the wrong alley, often quite briefly! This is the city celebrated in Terry Pratchett's bestselling Discworld series as you've never seen it before. 'There's a saying that all roads lead to Ankh-Morpork. A brand-new street directory of Discworld city Ankh-Morpork complete with a beautifully illustrated pull-out map.
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